1/28/2024 0 Comments Shaman 7.0 glyphs vendor![]() ![]() We can equip a single gem of agility saber eye, which increases our agility by 200 points. ![]() The expensive: agility bond (+200 Agility) and the cheap: agility word. We have two enchantments, one more expensive and one cheaper. The expensive: bond of mastery (+200 Mastery) and the cheap: word of mastery (+150 Mastery). We will love mark of the hidden satyr (45.000 damage proc). That is, if you have 100 points of master's degree, you should be between 60 and 65 haste for optimal performance. Aim for 60-65% haste to compensate for the master's degree. When you reach levels of master's degree optimal, you must add again haste. Master's degree y haste scale in synergy with each other. Our Mastery: Enhanced Items, speaks for itself. Likewise, it triggers a greater number of raging wind , and increases the number of automatic attacks. Operational It is a great stat for the improvement, it gives us a reduction of the global cooldown, of greater regeneration of vortex, and the reduction of the cooldowns. Wind blows > accumulation of storms > weapons of the elements > concentrated maelstrom Statistics priorityĪgility> Mastery> Haste> Critical Strike> Versatility But before several equal relics, these should be the priorities: Our relics are from fire, iron y stormWe will always prioritize the relics with the highest item level, since they are the ones that raise the level of the weapon and with it the statistics. As we will see below, the damage of lava lash it is secondary and we should only use it when we have excess maelstrom. The most viable path is the one indicated below, since our damage will be based on storm stroke and our cooldown the more powerful it will be feral spirit. Earthen Spike it is not viable in any case. The damage done by collapse is much greater. 100 level: Collapse is the default option, in certain cases we may consider Ascension for a lot of damage in a short period of time, but hardly compensates.90 level: Crushing storm it sweeps away the other two spells completely and must be considered for both area damage and single target damage.Makes the proc of storm summoner of 2 additional charges of storm stroke instead of 1. 75 level: Storm It is the most successful option over the other two.It can be substituted in for area damage or a simpler rotation for ancestral alacrity, but we won't do as much damage to a single target as with Hailstorm. Specifically, it is one of our 3 main sources of damage. 60 level: Hailstorm It will be our default option, as it is the one that causes the most damage.It will be very useful with any type of stunned pulls or adds, especially on Mythic +. In addition, it now explodes only 2 seconds after putting it on the ground and not after 5, as in the past. Level 45: By default we will choose lightning surge totem, this talent replaces the old shaman's area stun that came as a normal ability.Precipitation it is too weak a CD to be useful in any case. Level 30: In this line we will be set by default Feral onslaught, being able to modify it by Wind Charge Totem depending on the combat.This talent replaces stonebiter, causing it to boost our weapons for 10% with increased damage and critical strike rate. Level 15: In this line it only compensates Rock fist.At this point I will explain the ideals above, and in which cases we should change them. Talents, as in almost all classes, are highly versatile and situational. ![]()
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